The report, titled Raising Good Gamers, argues that the public conversation around video games frequently overlooks the social benefits of play. With over 3 billion active players worldwide, gaming has evolved into a primary social outlet. Data indicates that 89% of U.S. teens play with others, and nearly half of players report that gaming helps them maintain connections with friends and family. Despite this, the dominant narrative remains focused on risks rather than the lived experience of families.
Dr. Rachel Kowert, Research Director at Games for Change, emphasizes that healthy gaming is defined by the quality of the experience and the relationships surrounding it, rather than just hours logged. To bridge the disconnect, the organization introduced the SPACE framework—a guide encouraging parents to show up with curiosity, play alongside their children, adjust for context, cultivate digital citizenship, and establish boundaries collaboratively.





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